Play Sound. A male Amenti. This Mummy: The Resurrection -related article is a stub. You can help WWWiki by fixing it. Universal Conquest Wiki.
Affiliate System. Gift Certificates. Create Content for your Favorite Games. About Us. Privacy Policy. Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. Start Over Advanced Search. Products found in this section Mummy: The Resurrection Osiris Awakens. The Undying Rise Anew Given the choice of life or death, we choose to live again as soldiers of Osiris.
We are stronger and more alive than any mortal in the union of ancient wisdom and modern will. The Lands of Faith have been plundered by agents of Set and Apophis for long enough. Their time is over. Those who violate the principles of justice and balance are our prey, and This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world.
Are we all doomed, or is there hope for a new beginning? After the last Great Maelstorm they came, flooding into the night to take up the struggle against the minions of Apophis the Corrupter and all who would stand against Ma'at. But the Amenti are not alone among the Undying. There are others who serve justice and balance with equal vigor, and now that the Amenti have met and counseled these strange immortals, the World Only ehebrightestofthe kh survived the storm, finding rofuge within theis bodies oF their protective likenesses.
These valiant survivors remembered time when theic talents were respecte by kings and commoners alike. They cook the name Sakhmu, ater the carved wooden swords maces representing the bond between temporal duty and that of the divine. Ineach khu shines the light of creative brilliance.
Toachieve the Thind Life, the khu seeks out one sho ws dll and sesh or ploxkling and self-centered in life.
A mortal with an erapty life already seeking somethingof the divine and begyingfor ituogouch, ther. One could have grown old and bitter so wrapped up in the self-absorbed bustle of the daily grind thar shenever saw the beauty of the workd around her. Such a person hungered to he the center cof the world and, in so doing, never found her place within it. The lehu opens the eyesot the spiritually Mind and reveals the powerfal vision founadar the gateway between che reals.
Insight into the spirit world inspires the Sakhmu to invest their crafts with the spark ofthe divine. Using new technology empowered by ancient mysticism, some Sakkhmu even seek to hamess the energy of the Djacakh that stil rumbles in the underworld. Ir suffers none ofthe physical limitadions that otherwise plague the walking dead, Tefaces te barriers of language andl culture as does any ocher tem- ak, however.
Her hands move with a grace that eluded her in the Second Life. Visions tantalize the mumrny feom the cometsof her eyes, and her imagination flaesas never before. The Sakhmu felsas chough images just beyond the physical realm aze hhammeting their way into reality using her as the tool.
Asshe advancesalong the path of Ma'at, she begins cosee each piece as a mere reflection ofthe Modelers greaterdesign. Arcfor the sake ofel- gratification ideally gives way to craftsmanship that i destined to serve greater functions. Her paintings evoke the grand lessons of life and death.
Innovative and elegant applications of technical skill leave a tw help others during her sojours into the underworld. Masterful attention to rendering the sprit within the material allows her to craft relics and raiment that atend the dead. A once faithless practitioner of voodoo ig learn to dance so fervently that the spirits flock ro her side.
A masician might ty tose aban, This diversity of interes is re flected in. Sakhmu Amenti are found wwithintheCultoflssandtheShemss heru. Keen senses and creative intuition often indicate a high Percepion en Wis. The Xu brings with i artistic talents, or ie fares existing creative skills to new heights. Any Ability mocinted with crfsmanship ox the performing arts may be so affected. This ewence does not necessarily expres ielf in tadi- tional physical beauty, but instead it conveys a depth and resonance through the mummy's art.
While the Sakhma may noralwaysse clearly into the spiie world she can at least poor filly inca ts mysteries and draw vision and insight from those glimpses. Khri-habi: Boh, boring. I's like talking to a'coin- puter. Mescktct: We have long stood at the gateway between the ewoworkds. The Night Suns have voyaged to the hidden realm and returned.
I remember what it sis like to feel empty on the nse like that. Only:L didn's do anything to deserve. Those same spirits tease her in tur with Knowledge from the murky side of the mirror. A Sakhmu who criesto do sofinds her muse inexplicably failing herforextendedperiodsuntil she has learned her lesen Liability: The shining khu makes it difficult to miss Sakhmu. A Spirit Scepter exudes an inexpli- cably singular attraction, 2 makes her impossible to ignore.
Likewise, if she isthe object of an lunresisted Perception rol, the seatching party's target difficulty decreases by two. In situations involving random targets ot confused identity, the Spiric Scepter is the one most easily chosen. A spree killer firing wildly intoa crowd ora forgetful witness viewinga lineup will almost always, pick the Sakhma, Two edges come with gaining the nocice of the spirit realms, and some artists would say that they both cut equally deeply.
Now you will suffer for yours. As 2 "shadow ofthe sou, the Khaibit usually remained attached ro the ka ot bain the afterlife. In the absence of the khaibit, apathy and stasis prevail. The Ehaihit, consequently is among the most encluring parts of the being. In a sense, che Khaibit isaspitiual manifestation ofthe unbound id of Westem psychology.
Necromanticritualsexisted chat could purgethe Labi frst the soul, allowing a sprit to enter the next wore unfertered by its primal darkness.
Because such spel were rae and reserved for those whom the priesthood found especially worthy — often those pious their Khaibit were no very strong to begin with — the darkest shadows usually passed into the underworld unhindered, Asthe SeaesofMiat ppd foherintoimbalanes,thetelms ofthe livingand dead alike plunged deeper intodarkness.
Aggres Lhaibic found employ within the city of Ament as genetals,watch- men and asasins. Many ofthese powerful shadows survived when the Dja-akh swepr through the undensorld and destroyed the Dark Kinggom of Sand. In the aftermath, ehey took to stalking the spit, work!
Ie ks down a mortal whose darker half frail and weak. The shadk-oul invariably partners with a new spirit that is tind, restrained or Uunassertive. This quiescence may be due to a lack of drive or agressive tendencies, strong will, pacifism or rigid self-discipline, When the khaibit enters the corpse, the terified soul ofthe newly dead often retreats far into the depths of is consciousness cowering like a frightened child before the untempeted impulses that lows from the khaibit Endowed with supernatural strength and limitless dive, che Kiaibietem-akh drives its corpse on the haij to resurection wih terrifying determination.
Violent clashes oie rest, bat the carefully organicedbarulsof wariorpriestsalmostalways return with their quarry. The subdued Rhaibit corpse, often bludgecined snd broken, is taken to the cults secluded temple and put throagh the ritual of resurrection.
The enscrcelled bandages keep the mummy immobslized chroughout the ceremony. The dark urges of the khaibit are never completely under control, and they always threaten to sunge back tothe surface. Only through the excision of thesexual organsand ritualized seanfication an the Sefekhi mitiate the dark instincts thar drive her being. If they aze'such al healers, why don't they bring Osiris back? Keep sticking your nose. Sakhmu: Ooh, pretty! Okay, so they get a lietle to0 lost in thetrart classes sometimes, hut we have -f0 agree that life is empty without beauty, 3.
Udja-sens Osiris sent them back, so he wants them 4 have another go at it Bur he also made themt easy t0 fuck up if they fuck up. We'll take 'em out if we have to. Once the Untandaged One manages to control her primitive side, hernextoalisto make peace with hersavageunses. The Sefekhi sees humanity's bestia side as both natural and necessary. As she progresses along the path of Maat, the Sefekhi her actions without question, She understands, at a visceral level, che dangerso apathy, inaction and passivity.
Timi andlasiness let the Comuprerswallove victims without even, making an effort. Whileorheranummiesmayloseconvietion, become distrctedor yield totheurge toret, theSefekit learns to hamess her bestial drive to the goals of her Inger ming. Theit erie presence is disruptive, andthe antagonism that they breed makes them unwelcome.
When they do form lasting ties with mortals, they often do so with cloistered, ascetic religion fellowships to which they were connected in the Second Life or extremist groups that are intent on making the world a hotter place regardless of the cost.
With are split almost entirely between two groups the Children of Osiris and the Eset, Those Unhandage OneswithintheChikirenofOsns generally consider themsclves the physical em: bodiment of Osiris will, and they do their best to enact his design as they see it. Some Sefekhi attend tothose among their brethren whore yet tunable ro reach a balance berween theie rain Kabir and modern soul, and so they romain clois tered in the combs of Abydos. The Mesektet also watch over these murtmies, creating tension, hereen the rio.
Th hhave been a milquctoast, cs contro junki with si repress her bse deses ute. In any exe, the honding of souls aviakensand incites thoseferal ugesthatslumber beneath cid fagade.
Theresurection usually rans the SefekhipowerfulPysteal Atnbutes, particularly Strength and Stamina, and she retains the Talents ant Skil chat served the tvakh so well nits ole asa savaging shadow. The freedom ofthoughe tha comes rom rejecting smnthering social motes is often reflected by a high Wits rating Social Auriotesare genetll seria sincenetthertheUnkondoged One's monastic nor bestia elements leave her particuliy well ened in social niceties.
The mummy may poses a bounty of religious anc philosophical knowledge chat she obsained in the SecondLife Inasense, the Unkandaged One is the ultimate philosopher -waerior, contem- Plating what muse be dove then taking action herself. Very high Willpower is sven inorder 0 elect Both the hibits unselding focus and the fact :huronlythestongest ill ean overcome the unbridled shadow soul Primary Hekau: Necromancy Purposes The Shadow olastine- tive Self A Sefekhi can tap fo the primal stength of hertemeakh toovercomecth- evi defiitating injuries.
The dice pool replenishes just as midnight ht The releae of oncslf to the primal depts ofthe soulisnot without nt. Thelduibitdestesmamediate eriifiation, which i aver fringthingetven chat he Scfckh i vioknee and Thungerincamate.
The Sefekhi radiates a pal pable sense of ferocity ul menace that i reine forced by the eerie scars covering herby. Te dscomfor they engen der rests in 2 ifculty penalty to all Social eleexcepe howe involving intimi- dation.
Atte Storytellers discretion, tit penalty may noe apply to interactions with Certain othe suchas priests of Oi other mummies or extremely dstrbed individ. In some cases, the temrakh replaces the weak or underdeveloped portion ofthe deceased's soul, bata remain- ingportion of the modem soul may he too weak towithstand.
If the heart is found wanting, the joined soul is cast away to be devoured by the beast Amemait. Any funetion the tem-akh may hrave served, as well as most ofits memories, are wiped clean. The resultant bond of body and soul remains capable of resurrection, but it possesses a sort of mystical wound that serves as an eternal reminder of its judgment. Other mum- mies and the resurrection eults refer to these unfortunates 2s Usja-sen, or the Judged Ones.
At best, they think of it asa sort of consolation prize for being chosen by an injudicious tem- ah. In return, some hope to earn the peace that those who perceive and understand the highest realms of Ma'at gain. Others fall by the way and grow to hare the ones who belittle them. Some flee the Lands of Faith, seeking to escape roles that the strange cults are trying to force upon them.
Their strong spirits bear deep wounds, but those wounds are also indicative of freedom and a new life. Judges of Ma'at. In Egyptian tradition, the judges we Tortured by a sense that he is empty inside or somehow unworthy, the Udja-sen struggles to understand his role in the world. Udja-sen means the Judged or the Cut One. The hole cut in the mummy's soul continues to punish him throughout the Third Life. Every use of Hekau pulls Sekhem directly from his khat ro supplement his damaged spirit.
The path of the Udja-sen through the supernatural realms of the world is troubled. He is lost, with only the guidance of his own heart to lead him through the darker reality that is invisible to mortals. Hoping to achieve some redemption — and fearful of failing — the Udja-sen acts with careful deliberation, The Hajj: An Amentiof this type began with one ofthe five rem-akh listed previously.
He makes the initial journey vo the Lands of Faith as appropriate to that tem-akh, but he likely does not recall the trip after his resurrection. To make :natters worse, having such a large postion of his soul excised has left him with enormous gaps in his memories of the Second Life.
The Judged One feels empty and torn inside, and he simmers with bitterness ac che seeming unfairness of hissituation, With such ambivalent feelings, t's no surprise that the Udja-sen feels alienated from both the living and from the other Resurrected.
Thisalienation also leaves the Udja-sen in great risk. Jn time, the Judzec One must come to see his place on the edge not asa curse, but asa blessing. His distance from other tnd his greater freedom to travel outside the Lands cof Faith — grants the Udjasen access to viewpoints and information that the others may never come across. Likewise, he may choose ro serve Osiris or spend his immortality culty ing Ma'at in other ways.
Amid the pain of punishment, the Udja-sen can discover the gift of freedom. As a result, their interaction with mortal society is similarly varied. Many Udja-sen connect with groups chat advocate individual freedom and responsibility, but this trend is by no means universal. Some Udja- sen are devout in an effort to atone for their sins or those of the tem-akh that effec- tivelygaveupitsexistence so that the Udja-sen might carryon.
None of the mummy orga- nizations specifically excludes the Judged Ones, bur the Udia- sen face sremendouspreju- a dice amongst those groups. Only the Cult of Isis is rmaly receptive to the Udja-sen. The cules cradition of upholding thehistoryandcul- ure of ancient Kher-minu: They're condescending as hell, bat from what we can tell, they're more chan willing to help: you out if things get uly.
Lwish they'd leave usslone, damn: it. They'd be better than okays if they'd make us some of theit cool magic toys. Character Creation: Since a Judged One could have received any of the typesoftemn-akh, he might have fit any number of molds, However, his soul was cut even more deeply by the Judges of Ma'at, and hiscompletingspirit was rent in some unnatural way to coverthe wound in his soul — snufling out its sentience in the process. The only notable commonalties among the Udja-sen areadesite for independence anda character generally incompatible with the lifestyles of the Lands of Faith.
He is not so tied into the Lands of Faith s other mummies are. Once aday, he may also transfer to another mummy 2 number of Sekhem points equal to his Balance rating. This damage occurs whether that Sekhem comes from his own reserves or flows through him from an outside source.
Obrhape se sone mae tothe lak ih eration that May f hoof. What tone thee faling? A strangely cob, enraation svat tse shat sonfitee fale Wer, Whar a wine, May War it a lot. Most ofthe character-creation process follows the guidelines rom Vampire: The Masquer- ade and other Storyteller games set in the World of Darkness. Likewise, they lack many common characteristics of the Cainites.
A new vampire is created when an existing vampire takes him in what is called the Embrace. It matters litte to the elder vampire whether her subject is willing or not.
In contrast, a mummy chooses to accept immortality. When a suitable mortal host dies, the tem-akh spirit appears and offers him eernal life. The two join and rise as one of the Reborn, bur the process is not complete until the new mummy travels tothe Lands of Faith and undergoes the Spell of Life given by followers of Ositis, Only then does the mummy truly awaken to the Thied Life and join the ranks of the Undying.
Some are traumatized by the events of their Second Life particularly its end and by the experi ence of being reborn. THE wu enjoy their new existence. One of the tem-akh spicits that, sitis released from Duat is drawn to a mortal whose soul is, sweak in the same way in which the tem-akh is strong. The ancient spirit can sense when such a person is nearing death, and it awaits his imminent arrival in the Shadowlands.
The mortal — whom the mummies call nchem-sen, or saved one —may sense the haunting tem-akh, although few can doso on a conscious level. More likely, the person feels nothing. Immediately after death, most mortals are confused, almost ike newborn babies. When the mortal agrees, the tem-akh spirit joins with him, and the new soul retums to the khat the physical body. This joining is only the beginning of an arduous process that leads to eventual rebirth.
THE HAJJ Experiencing death, followed by joining with a foreign spirit, passing back across the Shroud and then plunging back into a corpse is lt forthe mortal soul to take in. While the rnehem-sen absorbs the stunning situation it finds itself in, tf. The tem-akh never attempts to lie or deceive the mortal with whom it wishes to join, since the kind of spivitual wholeness the tem-akh seeks cannot be based on deception. And how many of them awaken in the Lands of Faith, understandably baffled about where they are and chalking the whole thing up.
Even 30, some mortals refuse what the teniakh 2 have to offer, usually out of fear or fervent religions faich that leads them to believe thac the tem-akh are tempting them. The tem-akh first heals the khat, restoring whatever damage it suffered — even if it was burned to ash or otherwise de. Once that miraculous act is complete, the tem-akh animates the khat, which is an exhausting process that drains its reserves of spiritual energy i.
The temakh holds the dual spritsin the body through force of wll. The rem-akh has 70 days the traditional Byypeian time of funeral ites after the j Lands of Faith before it begins suffering from a slow deteriora- tion of body, mind and spit see p. The mummy feels a greater and greater urgency to reach the Lands of Faith as time grows shorter. If the khat dies, then the joining is broken, and the tera plunges back into the underworld toseek another suitable spiritual partner.
Before beginning its journey, the tem-akh must first extricate the khat from the circumstancesofits death. Doing so a challenge in mest cases, unless the mortal perished in rom any mundane observation. Afterall, the body remains dead and showsnone ofthe typical signs of life.
An individual who gets up after suffering a violent death has a greater challenge. Otherwise, the corpse :may wait and disappear from the morgue or funeral home. A tem-akh may nor have enough modern-day experience to form such plan, though.
The nehem-sen is buried in the body's subconscious, processing the staggering changes thathave impacted it recently.
It ga disjointed dream. Title more than bref flashes of in sight — enough to understand thar an aigplane can get the khat to the LandsofFaith quickly hurnotenough tounderstand little things like plane tickets, passports or even language Since the tem-akh must rely rmostlyon itsown fragmented aware nes, it draws heavily on its spirit nature to make decisions during the haji. A ba spirit, for example deals with the complications ofthe journey in the most scholarly ancl intellectual way possible, usingsome of its precious time to develop a properplan.
A kaspirits careful to censure the safety of the khat during the journey. This extra care may lengthen the haij, but it also in creases te likelihood thatthe Khat will avoid those who might try t0 stop it.
Each Amenti description in Chapter Two men: tions strengths and weaknesses that the given tem-akh have during this pilgrimage.
Obviously, geography aso playsia role in how easy the tp may be. An Armenti who is cloe tthe Lands of Faithcanmakethepilgeimageoverland byhitchinga carride, ring acamel or evenwalking, Thekhat heingdeadand hal fom decay by the temas spit tual power, slit affected by weather conditions or exhaustion.
An Amenti who resin amore distant locale may track down a ship headed for Ex or finda way to geeona plane. I's usu allyharder to slip aboard an airplane than, iis to sneak onco. These groups would normally have as difficule a tune finding the khat as do mortal agencies and servants of Apophis.
Luckily, however, visions from Osiris or uses of Hekau give the faichful direction in finding their approach ing brethren, Although they are few in num- ber, the agents of Malar are scattered around the work. They concentrate in major population centers and pons ofeall where an Amenti is most likely to begin his joumey to the Lands of Faith.
A danger to itself and others, the khaibit temvakh muse usually be subdued and brought toa temple by force. The dual picts travel through the uppermost layer of the underworld, Neter khertet, coward the Pillars of the West, the entrance to the greater realm of Duat. See Chapter Six for more on the geography of the underworld. Beyond the Pillars lies labyrinth through which the tem- ak leadsitsnew partner. Emetgingon the othersde, the joined souls arrive in the blasted sands of Duat, where Anubis, the guide of the dead, awaits.
Thisjourney isthe spiritual reflection, of the physical hajj. The mortal spiric has regained much ofits equilibrium by now. Still, the temakh remains its guide, since theancient spirit fragments infinitely more experienced in the hazards ofthe Lands of the Dead.
This opportunity isthe first that the two spirit compo- nents have to truly communicate with one another, and the mortal soul understandably has many questions.
Since the joining is not permanent until the two souls return to the khat and the Spell of Life is complete, the tem-akh isnot above leavingout key details or even twisting information to ensure that the nehem-sen remains a willing participant in the resurrection.
Further, the underworld isa dangerous place, especially in theregions just across the Shroud from the Lands ofthe Living. As uch, the tem-akh isnot inclined to dawdle and give the mortal soul aguided tour oftheaftelife.
Anubis offers little more enli the poincof being mute, the guide of the dead leads the dual spiric deeper into Duat, away from the raging storm and on. Such seldom happens, since at least the tem-akh has the strength and dedication to serve Ma'at. At souls are fused into a single entity that retuens rapidly tothe Khar. In the Third Life, the Reborn is literally a new person, a melding of the Second Life self with memories and sometimes personality traits from the tem-akh spirit.
This bond makes a stronger and healthier spirit and psyche, thanks to the healing power of the joining. Tacieurn to et judgment is passed, the two. Choose any Merits or Flaws. Spend 10 additional freebie points. In effect, you decide what your character was like as a normal person, before the Second Death and the joining with the tem-akh. Although your character will seem weaker than most ofthe denizens of the World of Darkness at first, he gains a number of new abilitiesonce he becomesone of the Undying.
Fornow, focus oon the human, mortal side of the character. These minimal requirements offer a virtually limitless range of character concepts. Was your character a wealthy businessman who couldn't manage the stress in his life, bringing on a fatal heart attack while workinglateonenight? Orpethaps she was rising performer who got caught up in wild life of drinking and drugs before meeting her fate ina bathroom stall in a nightclub. Also, mummy characters can be from any nation, from a starving beggar on the streets of Bangladesh to a soldier in the jungles of Southeast Asia.
Keep in mind that the mortal faced death before the tem-akh contacted him. More often than not, the cause of hisdeath was the weakness of spirit that drew the cem-akh to hhim in the frst place. So high-power corporate suit unable to manage his stress is likely to draw the attention of 1 ka spirit. A meck person killed ina random act of violence may draw a khaibit spirit, seeking to strengthen the mortals instinctual self. In many cases, the Second Death is not at all peaceful Particularly horrifying deaths, like being incinerated in a tenement fire, or tortured and murdered by a crazed serial killer, ae likely to leave a strong mark on the Amenti that arises from the ashes of that death.
Powerful death memories leave lingering scars on the mummy's soul, from a fear of ire toa burning need for vengeance see Meritsand Flaws, 'p The Reborn muscovercome and heal these woundsin his pursuit of Maat Remember also that mummies are literally reborn.
The Amenti gains new purpose, seeking to restore melding of tem Maat tothe world both through his aevions and by seeking it within himself. The tem-akh of each Amenti is likewise drawn to a different mortal host, specifically one that weak in the part ofthe soul that the tem-akh possesses.
This tendency gives rise to certain stereotypes among the Ament. You can work with these general archetypes, ot you can go against type and create a character with unex: pected qualities. He could be anything from a poor illitera toa religious fanatic who is unable to question the dogma of his faith. What about a host who suffers from a disability oF imental illness chat prevents the development of his psyche? An accident victim suffering brain damage? A ri vidual who is set in her ways and unable to see other points of view?
With a little consideration, you ean come up with any number of possibilities. The direction and needs of the chronicle may also influence your choice of Amenti. Some Amenti may not be well suited for a cercain game. A chronicle based on a great deal of social intrigue might not havea place for Sefekhi characters, although playing one in such a chronicle would be an interesting challenge. See Chapter Two for more information on the indi vidual Amentiand theirrespectivestrengthsand weaknesses.
Although the character's general personality retains much of who he was in his Second Life, the tem-akh has an undeniable influence on who he has become. The mummy's Nature is often quite different from the one he had in mortal lie, since the presence of the tem- khan the Spell ofLifehelpsbalance whatever soul-qualities were lacking in the Second Life. A character's Demeanor has even more flexibility. A mummy with a dramatically different new Nature may continue to project the same Demeanor when he's around the people who know him from his Second Life.
Such may be especially true ifhis friends and family have no idea of the change that has come over him. The mummy'sInheritance helpsdetermine qualitiessuchas Amenti and Nature, A characters Inheritanee also determines the sort cof memoriesand bilitiesamummy can recall fromthe First Life. Egypt saw numerousinvasionsand conquestsinthac time.
Most were given fillfneraryites,andthey Ihadstrongtiestothelandsefthe living. Certain professions were common and wel represented among the Egyptian dead, includingpriess scribes, architects, crates, artists, merchants, soldiers and scholars Take some time to detail the Fast Life of dhe temvakh.
Error: No match for email address or password. Password forgotten? Click here. Advanced Search. From White Wolf. This special bundle product contains the following titles. We are the Undying Once the world was in balance between the material and spirit. We Are the Hands of the Gods Laws of the Resurrection covers all the material you need to create, play and narrate the Amenti, immortal mummies of Egypt.
Page Count: , Authors The Undying Rise Anew Given the choice of life or death, we choose to live again as soldiers of Osiris.
Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments. See All Ratings and Reviews. Browse Categories. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Modiphius 2d Savage Worlds. Product Type.
Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming.
0コメント