With the concepts of Yujii Horii and the knowhow of Square, this game is sure. The story is about a young hero who must travel through time to rescue his girlfriend who was lost in a time travel experiment gone wrong. Travel backwards and forwards in time, creating and correcting paradoxes in the space-time continuum! This is more fun than a Star Trek movie, for sure! Fifteen different endings in a meg game? There's no way we could cover everything, so we aren't even gonna try.
Here's a brief glimpse of the possibilities, just to get you on your way. Down with Lavos! Zeal holds a plethora of Tabs, and no wonder - it's when they were invented. First, open the hidden door in Enhasa by opening the magic books in this order - Water, lightning, then fire. Whoa, there's a secret door behind room the bookcase!
The secret room in Kajar is opened exactly the same way - water, lightning, then fire. There's, uh something strange inside, but you wind up with a White Rock.
Oh heck, here's one more. In the royal Palace of Zeal, offer to scratch this Nu's back. You discover the 'Nu Scratch Spot'. Return to the library in Kajar and turn your fingery talents on the Nu there.
He coughs up another Tab. The Bromide: Ever wonder what you could possibly do with that Naga-ette Bromide that's hidden next to the chests in the Cathedral? Oh, it's simple. Later in the game, after the phony hero has been exposed, go to the only 'residence' in Dorino, and talk to the old man twice. He should notice you've got 'the stuff' and offer to exchange it - for a Magic Tab. The Mountain Guy: On your way up to the Dactyl Nest, be sure to keep bothering this guy, no matter how annoying he is.
He coughs up another Power Tab. OK, so you reached the end of the game and beat Lavos. The usual ending has several variations depending on how much you accomplished -whether you saved the forest, found Schala, etc. Sit back and watch, you deserve it. Now, when you reach the Millennium Fair, notice that the right hand teleport has a tiny, sparkling speck. That speck leads directly to Lavos in AD. If you're characters are buff enough, it's possible to beat the slimy critter with just Crono and Marle, right off the bat.
That leads to a very, VERY difficult ending which has to be seen to be believed! Now try going at various another times, with different characters. Good luck, and good hunting. And while you're working your way through the Undersea Palace, follow this wall around the room just to the southeast of the switch that lets you out of the first area.
It leads to a secret passage, containing a chest with a Demon Hit sword. Once you've gotten the pendant that unseals the 'mysterious force', go to AD.
Go through Truce, Dorino, the Castle, and Porre. Open the sealed chests, but don't take what's inside. Return to AD, and collect the skiff there. You find that being open for a few hundred years has upgraded their status. Now, you can return to the past and gather up what's there as well. In addition to being one of the best selling RPGs ever in Japan two million carts sold inside of two months - whew!
Does it sound like a good time? What the hell do you think? At the end of the first millennium, a portal is accidentally created in time. A young boy plus his girlfriend and a few other assorted characters fall through the rift into the past, disrupting the future.
Now they've got to travel to the far reaches of known existence to fix the paradox and somehow make it back to the home they know. To say this is a game of epic proportions is like calling the Pacific a 'big' ocean. The storyline is wildly non-linear, with multiple branches and a reported ten different endings.
It also includes a feature which lets you beat the game once, then go back and re-start using the characters you built up the first time - very, very cool.
Let me tell you - having taken a crack at the Japanese version, we're foaming at the mouth to get our hands on a version we don't have to keep a dictionary handy for. This is THE game to look forward to this fall.
Sell the house, sell the kids, accept no substitutes. Next to falling nose-deep into a pile of cheer-leaders, there's nothing I like better than a sprawling, complicated, gorgeous, funny, well-made RPG. And gosh darn it if those folks at Square didn't go ahead and send me one two or three times a year - ya gotta love 'em. This was designed by many of the same people who put together both the Final Fantasy and Dragon Warrior series, and it shows. They're constantly playing little games with RPG play mechanics and other conventions of the genre.
I don't want to give anything away, but if you do everything the way you're used to, the game is going to come up and surprise you every now and then. And it's all simply beautiful. It's jaw-dropping. Square's signature soundtracks are still going strong too, and if you like 'em big, the story is relatively non-linear, with at least fifteen different endings. You'll also find a few mild innovations. Rather than switching to a separate combat screen, creatures attack you in the middle o1 the regular background, while the combat menus pop up around the action.
You can see the monsters coming, and avoid them if you're good or lucky , and characters can combine their skills for combination attacks. Plus, once you've beaten the game, you can play through again using the built up characters from the first game. The only downside is that the story is a little light. It's sketchy on character development, at least for a lot of its running time, and since very little of what goes on seems to matter much to the characters, I found myself following along without being as involved as I was in, say, FFIII.
Of course, a thin story for a Square title would be plenty of story for nearly anyone else, so maybe I'm being just a little picky here. The bottom line is that this is a must-have for RPG fanatics and dabblers alike. Stop reading, go out, and buy it. The creator of the Final Fantasy series was part of the design team, but also Akira Toriyama, mostly known for his Dragon Ball work.
The game follows the story of a group of people traveling through time, trying to prevent a global catastrophe. This is the main feature of the project - you will visit different chronological stages of the Earth's development, from primitive times to the future.. The gameplay is based on standard jRPG mechanics. Explore large locations, complete a variety of quests, and fight countless monsters trying to prevent them in every possible way.
The action is created using Active Time Battle 2. And the blows occur only with a filled scale, allowing you to attack enemies in time. If your heroes find themselves in a difficult situation, it is possible to carry out special techno-techniques. There are about 50 of them, and each of them is possessed by all characters, with the possibility of a joint combo. Also, magical abilities and skills are available that allow you to feel more confident..
However, the portal suddenly lost control, and Mars, who was standing on the experimental platform out of curiosity, swept away and disappeared into the cave of Dimension. Krono picked up the pendant left by Mar, and chased behind her and jumped into the cave of Dimension.
Go to the forgotten past, the distant future, and the end of time. In order to save the destiny of the planet, a grand adventure kicked off.
Instant combat V2 combat, you can enter commands when the character energy is full. The position of the enemy changes over time, so you need to choose the mode of action based on the actual situation. There are more than 50 different combinations to. Picture and sound We retain the original game atmosphere while enhancing the picture Resolution. As for music and sound effects, all the music is updated under the supervision of the composer Guangtian Kangdian to present a more immersive gaming experience.
Automated Storage In addition to archiving points or choosing to exit from the menu, the game automatically saves progress as you roam on the map. Open the Installer, Click Next and choose the directory where to Install. Let it Download Full Version game in your specified directory. Open the Game and Enjoy Playing. The game tells the story of Crono, a Heroic Mime who meets a young girl named Marle at his hometown's Millennial Fair, a festival thrown to celebrate the dawn of the year AD.
When a teleportation device made by Crono's best friend, Lucca, goes out of control and sends Marle four hundred years into the past, Crono jumps in after her, kicking off an adventure throughout time that will span millions of years. Square followed up Chrono Trigger with two sequels.
0コメント